In this Houdini tutorial, we’ll explore the many different techniques used in the OceanFX toolset.
We'll get started by using the shelf tools, but almost instantly dive deeper into those networks; discussing the details of the nodes at the heart of the OceanFX toolkit, the Ocean Spectrum and the Ocean Evaluate.
We'll learn how to set up a quick iterative rendering process for tweaking the look of ocean shaders, then see how to track an object with a fluid tank, which allows us to create large ocean scenes with minimal simulation time.
We'll examine the whitewater simulator and see how to effectively integrate elements like spray, foam, and bubbles into our oceans.
This Houdini training was developed for an artist with a solid understanding of basic 3d concepts, a familiarity with the Houdini User Interface, and a basic knowledge of Houdini fluids. If you're completely new to Houdini fluids, you can get up to speed quickly by FIRST watching the Introduction to Fluid Simulations in Houdini course.
Simulating large oceans has always been a challenge for visual effects artist, but Houdini's OceanFX Toolkit makes the process fun and produces great results.
1 Introduction and project overview
2 The Ocean Spectrum node
3 The Ocean Spectrum node's key parameters
4 The Wind and Wave Amplitude tabs of the Ocean Spectrum node
5 Rendering the ocean surface
6 On demand displacement and foam map generation
7 UV tiling of ocean maps
8 The ocean volume shader
9 The ocean surface shader
10 Foam and whitecap's
11 Using the Flat Tank tool
12 The wavetank Ocean Source
13 The whitewater simulation's foam element
14 Spray and bubbles
Download File Size:649.38 MB