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Digital Tutors Physically Based Rendering in Substance Painter €25 buy download

Digital Tutors
Gaetan Lassagne

In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.
We’ll look at the steps required to create PBR textures from scratch. We’ll start by using 3ds Max to setup our meshes. We’ll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way.
By the end of this Substance Painter training, you’ll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures.

1 Introduction and project overview
2 Preparing our mesh in 3ds Max
3 Setting up our Substance Painter project
4 Creating base materials
Creating additional mask
6 Creating an emissive channel
7 Detailing painted and metallic materials
8 Finishing our detailed materials
9 Adding details to wheels and tires
10 Detailing the exhaust pipe
11 Using a custom tool to detail seat
12 Adding details to the dashboard
13 Using the brush stencil functionality to add decals
14 Adding an opacity channel
15 Adding global dirt effect and creating custom particles tool
16 Creating an export preset for Marmoset Toolbag 2
17 Setting up Marmoset Toolbag 2 scene

Download File Size:4.56 GB

Digital Tutors Physically Based Rendering in Substance Painter
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