This is a program for those who really want to know how ZBrush works and how to make it work for them. Ryan Kingslien is going to teach you everything he learned as part of the development team at Pixologic as well as the tips, tricks, and techniques he’s learned from the amazing artists in residence at ZBrushWorkshops.
The 5 most important lessons:
Understanding each feature of ZBrush, what it does, and why Pixologic designed it that way.
The best way to use those tools and how to use ZBrush more intuitively.
How to string features together to create highly effective workflows and get work done faster than ever before.
Ryan Kingslien's personal sculpting methods and how to put your knowledge of ZBrush to work with a study of the human face
How to tap into your creativity with ZBrush, and use the features to unlock your inner sculptor and reach your full potential as an artist!
Project 1 : Your First ZBrush Lesson
Introduction to basic navigation and sculpting techniques.
Project 2 : Feature Framework Preview
Preview of how you can approach any project in ZBrush.
Project 3 : Getting Started
Getting you into ZBrush and sculpting a head.
Project 4 : Polygons, Polygroups, and Subtools
Understanding how to break down a subtool for more control and dynamesh explained.
Project 5 : Brushes
General overview of brushes, how to modify them, and create your own.
Project 6 : Brush Control
A more in depth look at brushes and how to control certain aspects of them.
Project 7 : Masking and Posing
Masking and posing with the transpose line.
Project 8 : Hard Surface Sculpting
Introduction to using polygroups, panel loops, and polish to create smooth crisp lines.
Project 9 : Quick Sketch and Insert Mesh Brushes
Using quick sketch to generate ideas and insert mesh brushes.
Project 10 : More Multi Mesh Information
More information on insert multi mesh brushes and using polygroups when posing.
Project 11 : Polypainting and Materials
Polypainting a human face and an introduction to materials, bpr filters, uvs, and fiber mesh.
Project 12 : Controling Topology
Understanding Topology and how to alter it with ZRemesher.
Project 13 : Materials In Depth
Create your own materials and delve into the various settings to tune it properly.
Project 14 : Scale and Exporting
Export your models from ZBrush with texture maps and discuss scale within ZBrush.
Download File Size:19.57 GB